Landscape

Wargaming tools for national security: who does what

National security wargaming runs on a few distinct models: facilitated analytic games built around a sponsor’s question, consultancy-run exercises, research experiments that pit people against language models, commercial simulations, and now scored single-player formats. They answer different questions, so the fit depends on what you need to learn, from whom, and how often.

How do the models compare?

ModelWho runs itFormatWho can take partWhat it measuresTypical use
Government and FFRDC analytic wargamingFederally funded research centers and labs for a government sponsor: Johns Hopkins APL’s GenWar Lab (and, as reported by Breaking Defense, a Strategic AI Gaming Engine), CNA, RAND.Facilitated, multi-team, built around the sponsor’s question; months to prepare, days to play, an analysis after.The sponsor’s invited participants.Insight into the problem: options, assumptions and risks.Concept exploration, force and posture choices, senior-leader tabletop exercises.
University simulation platformsAcademic centers. The University of Maryland’s ICONS Project builds simulations for education, training and research, including distributed multi-side and human–AI games.Role-play simulations on a platform, run by an instructor or facilitator.Classrooms, agencies, training consultants, researchers.Learning outcomes; research data on how people decide.Teaching, team training, decision-making research.
Consultancy-run exercisesConsulting firms and contractors, under contract to a government or corporate client.A facilitated exercise designed for the engagement; the client sets the question and keeps the findings.The client’s own staff.Whatever the client scoped: readiness, a plan’s weak points, a decision rehearsed.Strategy offsites, crisis rehearsal, resilience and incident exercises.
AI-versus-human experimentsResearch institutes and hackathons. George Mason University’s National Security Institute ran a Taiwan Strait crisis with humans and GPT-4 in the same US role; the SCSP 2026 hackathon produced Kriegsspiel, an open-source engine with a language-model red cell.A research protocol: one scenario played by people and by a model, every move logged.Recruited participants and experts.Where human and model behavior diverge.Research on language models in crisis decision-making.
Commercial and hobby wargamesPublishers. Command: Modern Operations (Matrix Games) is an operational simulator with a professional edition on the same engine; Next War: Taiwan (GMT Games) is a two-player board wargame of a near-future conflict.Rules, units and a map; play against the system or another player.Anyone who buys them.The outcome under the rules.Hobby play, self-study of operations and campaigns.
WarPathsWarPaths authors its own scenarios; think tanks, research organizations and consultancies author games from their own reports.Single-player, turn by turn: read the situation, consult AI advisors, write your orders in your own words, and the world responds. Current scenarios run about six turns, at your own pace; turn count varies by scenario.Individuals, by request during the beta; an organization’s invited audience.The reasoning behind each decision, scored on five dimensions into one number.Repetitions between the big exercises; a scored record of judgment; a report turned into a game.

Where does WarPaths fit?

WarPaths does not replace a facilitated analytic wargame. A room of experts working a sponsor’s question for two days produces something different from what a single player at a screen can.

WarPaths makes three narrower claims. Repetitions: a facilitated game is an event most people get once or twice a year; a WarPaths game is a sitting you can take as often as the scenarios allow. A record: each game is scored on the reasoning behind its decisions, so individual judgment accumulates into something you can look back on. Reach: a report that would be read once becomes a game an audience plays, and the organization sees how its readers reasoned.

Which model fits which need?

  • A sponsor’s question, with the people who own the answer in the room: a facilitated analytic wargame.
  • A class or a team practicing a role together: a simulation platform.
  • A hypothesis about how models decide: an experiment with a logged protocol.
  • Operations and campaigns for their own sake: a commercial wargame.
  • Practice between exercises, a score you can compare, or a report your audience should reason through: WarPaths.

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